We have been posting a fairly good amount of materials lately – all about the Open World design in Warhammer 40,000: Inquisitor – Martyr. You’ve seen the creative process behind the locations on different scales, and how these work together.

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Slowly, we have been revealing how the game presents its scope, but if the multiple posts didn’t catch your attention, or if you’re still unsure, we have a treat for you.

A massive feature video trailer:

That should answer all your questions. But if you still have some, we’ll listen. Read the exclusive interview on MMORPG.com for more details, or read the various blog posts here on the devblog (here’s a nice overview of the topics!) as well!

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